DISCLAIMER: Here at StrengthGamer.com we believe in real news. In fact, we value ourselves on being as real as possible. Especially with you, the reader. However, there are times in our lives when stories are posted to our forums that we simply can’t ignore. Our fans, our readers, our friends, our family, we present to you: How Nintendo Will Win the Console War.
As Sony was busy reverse engineering the Wii Controller and Microsoft was busy losing its mind, Nintendo was busy getting ready to change the gaming industry forever. It is this kind of forward thinking that has proved their dominance in the gaming market time and time again. Earlier this year at Nintendo’s annual Technology Conference in San Francisco CEO Hideo Takahashi unveiled his companies’ latest innovation in motion controller technology, the mouth based video game controller. Promising to be the definitive answer to motion controlled gaming “This new controller”, said Takahashi “is the perfect fusion of the familiarity of button based controllers, the interactivity of motion control, combined with Nintendo’s new innovative oral electro-manipulation technology.” I had the good fortune of sitting in on the Conference and the gasp that ripped through the crowd was extremely audible. I was admittedly very skeptical as I was an avid gamer and therefore innately pessimistic. Shoving my incredulity aside I sat through the remainder of the presentation with guarded optimism.
The first thing I wanted to know was what to call it. Mouth based video game controller is quite frankly an obtuse mouthful. When I asked Dan Wantanabe he told me the working name for it was the PiiNES. Although I was familiar with Nintendo’s penchant for unusual names, I was still thrown for a loop. Dan seeing my confusion broke it down for me, Player interactivity innovation by Nintendo Entertainment Software. After a quick talk with some of the shadowy PR people on what I would and wouldn’t be allowed to discuss it was finally time to get my hands on Nintendo’s PiiNES.
The first thing I noticed about the PiiNES was how smooth it was. I was immediately taken aback by the lack of obvious buttons. The explanation for this I was told was to make the design sleek, while maintaining an intuitiveness not previously seen before. “We found a lot of people had trouble manipulating the buttons on the Wii controller,” Dan explained. “So one of the things we wanted to do with the PiiNES was to make it as user friendly as possible. We wanted grandma to